Completely updated appearance of most dungeons. While running, the character now looks in the direction of movement, even if he is fixed on the target Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location) Most skills and hits no longer stop the character, but almost always significantly slow down their movement Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected) Completely updated animations for all player characters. When discarding an equipped two-handed weapon, the animation type was not reset to one-handed When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th Merchant clothes affected the price of items previously sold to the Merchant and bought back With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth Descriptions of some monster abilities were not displayed in the Bestiary The effect of creature modifiers on its defense was not displayed in the Bestiary The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended During the application of some skills, the character froze in place When stats were upgraded to level 50, the UI moved slightly to the side When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke" Effects "Walk" and "Battle march" did not work Agility did not affect the speed of crossbow shots The "Through Shot" skill did not pierce enemies through Assassin's Guild crit chance bonus was calculated incorrectly ![]() Chance to deal critical damage with a bow shot was calculated incorrectly In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow Enemies splatter more blood (for the Blood God!) on attacks The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword When attacking with melee weapons on the walls, sparks will fly off from them. When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played The cost of buying back items from the Merchant is now 20% higher than the selling price Green chests now drop not only artifacts and rings, but also runes The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence The "Exploder" effect no longer deals damage to the character and his allies Level of mini-bosses increases more balanced All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon) Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury Added 5 new equipment effects and 4 new weapon effects ![]() ![]() Added 5 new modifiers for enhanced monsters Items in the inventory can now be sorted by type, price, efficiency and quality
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |